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Office Complex - Freezer

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Office Complex - Freezer
I've been cooking up some goodies for the past few weeks, RF now has a fully working HUD with a properly aligned horizontal battery (thanks to Magic_Nipples!) also, I've started working on the near fabled HEV arm pack for all the viewmodels, figured you'd get pretty cold running around in places like this in only your lab attire!

The Security Complex - Reception Sector (Upper wing)

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The Security Complex - Reception Sector (Upper wing)
Walter was able to lure the creatures into the cage.. However, they didn't let him walk away without bursting his eardrums... And then his brain.

The Security Complex - Storage Sector (Lower Wing)

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The Security Complex - Storage Sector (Lower Wing)
The primary air purification systems are malfunctioning... The main AC unit has been shut off.. And ontop of that, the damned blast doors have sealed to prevent the spread of airborne chemicals. If you can't turn the ventilation systems back on somehow... Well.. First, it'll get harder.. and harder to breathe.. and then.. I don't think you'd want to know what happens next.

Power Up - Generator Maintenance Level

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Power Up - Generator Maintenance Level
Demons stalk you in the darkness.. Let signs of their previous kills be a warning.

Power Up - HECU Rally Point

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Power Up - HECU Rally Point
The last platoon of soldiers in this sector have devised a plan to get rid of big blue up there, didn't think they were expecting your arrival.

Unforeseen Consequences - Primary Canal

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Unforeseen Consequences - Primary Canal
Been working on this area for a while on and off, think I've finally got it looking good.

Anomalous Materials - Lower reception area

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Anomalous Materials - Lower reception area
First off, I'd like to thank Gaussgunner for lending me a ton of maps for this chapter, they've really helped me tie alot of the areas together, especially for the test chamber! More screenshots of Anomalous Materials coming soon, I've been crunching down on this chapter for the past week, with the help of Gaussgunner's maps, I've been able to finish the test chamber & most of the disaster sequence, right now I'm just polishing up c1a0-c1a0a (d included) with new areas, more fancy frickin' lighting, and tons of pre-disaster side areas to interact with. The player will even be able to venture into the Coolant Reserve facility in Sector B to explore it in all of it's pre-disastor glory!

Anomalous Materials - Lobby

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Anomalous Materials - Lobby
First off, I'd like to thank Gaussgunner for lending me a ton of maps for this chapter, they've really helped me tie alot of the areas together, especially for the test chamber! More screenshots of Anomalous Materials coming soon, I've been crunching down on this chapter for the past week, with the help of Gaussgunner's maps, I've been able to finish the test chamber & most of the disaster sequence, right now I'm just polishing up c1a0-c1a0a (d included) with new areas, more fancy frickin' lighting, and tons of pre-disaster side areas to interact with. The player will even be able to venture into the Coolant Reserve facility in Sector B to explore it in all of it's pre-disastor glory!

Anomalous Materials - Test Labs (Entrance Sector)

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Anomalous Materials - Test Labs (Entrance Sector)
First off, I'd like to thank Gaussgunner for lending me a ton of maps for this chapter, they've really helped me tie alot of the areas together, especially for the test chamber! More screenshots of Anomalous Materials coming soon, I've been crunching down on this chapter for the past week, with the help of Gaussgunner's maps, I've been able to finish the test chamber & most of the disaster sequence, right now I'm just polishing up c1a0-c1a0a (d included) with new areas, more fancy frickin' lighting, and tons of pre-disaster side areas to interact with. The player will even be able to venture into the Coolant Reserve facility in Sector B to explore it in all of it's pre-disastor glory!

Communications Center - Helipad storage warehouse

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Communications Center - Helipad storage warehouse
The aerial bombardment is taking its toll on the facilities topside installations, its a wonder the helipad hasn't been hit directly. On another note this is my first real attempt at mapping broken masonry!

Residue Processing - Entry Sector

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Residue Processing - Entry Sector
The chapter famous for it's extremely frustrating puzzles, graphical glitches on HLS, and overall uselessness. Figured I'd nerf those damned vat puzzles by removing the friction entities around the rims of each vat, not planning on many length wise extensions for this chapter, buuut the red silo textures seem to go well with the overall rusty atmosphere of this chapter!

Unforeseen Consequences - Akira Elevator

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Unforeseen Consequences - Akira Elevator
Been working on this area alongside the start of Unforeseen Consequences for a while now, heres the Akira elevator! First actual time using texturelights on that hallway off to the far right, I think I'll stick to point lights. Curses, forgot to mention this yesterday! Thanks for 200 watchers folks, never even thought I'd hit 100, heh. It means alot to me, hopefuly I'll have something playable out soon! Meanwhile uplink is kinda just sitting here in it's horrid state gathering dust, damn I need to make a new article..

We've Got Hostiles - Helipad & Landing field (WIP)

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We've Got Hostiles - Helipad & Landing field (WIP)
HL2 wasteland atmospheric shot for the OGs. Surface tension is going to be a blast, there I'll utilize this environment color scheme to it's fullest extent. I envision enourmous battles raging throughout the desert between clashing HECU forces, Xen aliens, and the remnants of the Black Mesa Security Team who've taken up arms to aid Freeman, smog filling the air from the military's failed attempt to gas the invading aliens out of the desert, causing chemical reactions in the weather, sparking a thunderstorm. Its going to be Hell.

Edith Summers, Head Scientist of CenCom High Security Research Labs.

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Edith Summers, Head Scientist of CenCom High Security Research Labs.
Edith Summers, Head scientist of the CenCom High Security Research Labs, A proxy for the G-Man & his employers is assigned to evaluate Dr. Freeman's abilities first hand, by analyzing his ability to adapt to any situation despite overwhelming odds. "Their relentless bombardment hasn't gone unnoticed.. Life support systems have sustained heavy damage, I'd estimate they have roughly 2 hours of function left. The secondary Air Purification unit is fried aswell. Only one way out of this situation from the way I see it. Once the all clear has been sent, the lockdown will be overridden, the helipad hangar doors should open.. Hopefully letting in enough fresh air so we all won't bloody suffocate down here. Now get going doctor, I'll stay here and keep an eye on the dome." This woman isn't telling me something.. Those soldiers outside could have easily overwhelmed her. A bit of history here about the original fsci model; Inside the vpk files for Half-Life: Source, there existed the remnants of what I presume to be, a full batch conversion of Half-Life & all of it's development files to Source, as Valve usually tends to do, they left tons of unused stuff behind, uncompressed textures for several models, full resolution & all, and a strange folder named "f_science". Inside of said folder lay the textures for an unused female scientist model, many theorize that these are the very textures used for the scrapped betrayal scene. The recently leaked RTB proof confirmed these speculations (atleast for me), showing the model itself. Heres the head scientist, she'll play a major role throughout RainFall, the player can dig deeper into her involvement with the HECU & the G-Man, I'll be releasing a synopsis for that alongside the full release. Only thing I know, the hair and the face were a pain to get right, I think I've got her pretty close to Valve's original model; http://combineoverwiki.net/wiki/File:Rtb_058.jpg Got some cool shit coming up soon, ya'll don't touch that dial!

Communications Center - Service Tunnel Firefight

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Communications Center - Service Tunnel Firefight
CenCom video comin' soon, maybe. I reckon it'd be a good location for the next video! The map seen in this image has been in the body image for months, since I've been doing some work on that map lately I figured I'd post a proper image of the area! A large portion of the stranded HECU forces remaining in the facility have taken shelter in the Communications Center in an effort to send out a distress signal themselves, only thing is, they still ain't too keen on letting you live.

The Wormhole

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The Wormhole
Exploiting energy from slipspace, seemed innocent enough at first.

Ground Zero

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Ground Zero
Got started on the disaster maps this weekend, almost done with the lower levels of Sector C, getting it set to move onto the lobby & personal facilities! Heres the soundscape for the map pictured in this screenshot: http://www.mediafire.com/file/q19wxwexdwiq471/scape_c1a0c.wav

Anomalous Materials - Offices (Updated)

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Anomalous Materials - Offices (Updated)
"Wonder what Summers is doing all the way down here? Atleast in the Communications Center you can get some sunlight!" Been doing tons of work on c1a0 & the pre disaster maps, getting em' ready for the disaster levels. Redid this area completely, older version of this area was horribly offscale to the actual images of this area during's it development. Messed around with several different lighting schemes for this area, finally settled on letting the blue trim lights contrast higher than any other in the area, dimming the ceiling lights. Thank you all so much for voting! Really lets me know I'm doing something right to see this many people voting for RF, heh.

Ground Zero - Computer Room

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Ground Zero - Computer Room
Ground zero video coming soon, I mean it this time! Been cracking down on the post-disaster maps, almost ready to tie this chapter up & get it finished.

Office Complex - Third Floor Reception

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Office Complex - Third Floor Reception
You've finally reached the reception wing of Sector D, demons are coming out of the walls & flooding the lower levels, flocking towards the surface from Ground Zero. Fires are spreading rapidly across the facility, Sector D is in the process of being locked down in an attempt to prevent the spread. You'll have to lift the lockdown in order to move onto the surface. This map has probably gone through the most iterations than any other map in RainFall! Oldest screenshot I could find of this map, dated September 2015. https://gyazo.com/cb1162d133f60d472b6267213796e17d
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